The TheoTown Lua API for plugins features a wide set of functions for interacting with the game and its players.
|Array||A set of tools to extend Lua's quite simple arrays with more intuitive, traditional methods.|
|Builder||Functions to create and destroy buildings, roads, trees and more.|
|Building||Building library for TheoTown
A building is a representation object for single buildings in a city.
|Car||Car library for TheoTown.|
|City||This library contains functions to access and modfiy city information, general buildings and roads.|
|DSA||This library contains functions associated with the DSA integration.|
|Debug||Functions for debugging.|
|Draft||Draft library for TheoTown
A draft can be considered a single "plugin object" like the template for a building.
|Drawing||Functions for drawing images and text.|
|GUI||Allows to access UI elements of the game.|
|NeighborCity||Neighbor City library for TheoTown.|
|Runtime||Functions to access general runtime information.|
|Script||The unit scripts are organized in.|
|TheoTown||TheoTown specific functions that don't fit into other libraries.|
|Tile||Contains functions to query single tiles for information about objects on them.|
|Util||Some general utility functions.|
|Vector||A 3-dimensional vector implementation that can be used for convenience.|
|string||This module extends the functionality contained in the string table for convenience.|